The goal of this project is to build a complete and usable space that would be seen in games specifically in cutscenes or preview sequences. This space is a formerly occupied storage facility of a ship, however, it has seen little use in recent times. The neglect is visible in the leftover trash, debris, and ill-kept supplies. I included unlit images of earlier iterations as well to display the progression of this project. I aimed to focus on the set-dressing and lighting aspects of composing a scene using assets from the Unreal Marketplace. My inspiration for this scene was heavily based on the UNSC ships in the Halo series.