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John Boone
John Boone
Software QA Testing
Philadelphia, United States

Summary

Game Design graduate from Drexel University. Detail-oriented Quality Assurance Technician with three years of cumulative Software QA experience along with knowledge in a variety of digital content management. Skilled in test cases, bug tracking/reporting, and documentation. Adept with collaboration tools such as Trello, GitHub, Airtable, and Perforce. Design software skills primarily focus on Unreal Engine, Unity, Adobe Suite, and Autodesk Maya. Primary objective is a Software Quality Assurance or Data Analytics position, but very open to work in a design space that allows for the utilization of digital creativity and analytical testing methodology. Looking to sustain and enhance the standards set by the company(s) in question.

Skills

QA TestingDrawing3D ModelingLevel Design

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      The Odessa Tree
    • Year
      2023
    • Role
      Producer/Artist
    • Company
      Overscoped

Experience

  • Producer/Artist at Overscoped
    Philadelphia , US
    September 2022 - June 2023

    Worked as the Producer and Environmental Artist on The Odessa Tree, a third person puzzle platformer

    set in an abandoned subterranean village. Directed a team of 8 over a 9-month agile development cycle.

    More info: https://overscoped.webflow.io/

    • Cataloged information pertaining to design decisions and production schedules for reference in weekly meetings.

    • Presented environmental design ideas and determined creative scenarios for production and delivery.

    • Maintained a respectful and consistent communication network with team leads and all other members.

    • Coordinated construction of environmental features based on assets produced by team artists.

    • Assisted the design and polish of the team website to showcase the production pipeline and final product upon release.

  • Software QA Tester at Matrioshka Games
    Philadelphia , US
    September 2021 - March 2022

    Worked as a Quality Assurance Tester on Expedition Agatha, a battle royale style game set in a fantasy island environment.

    More info: https://www.matrioshkagames.com/

    • Documented and monitored 100+ bugs.

    • Reviewed implemented fixes and assisted developers in tackling ongoing problems.

    • Archived testing procedures for developers and future QA team member reference.

    • Debugged code and located root causes of problems by reviewing configuration files and logs.

    • Maintained respectful and professional work relations in a remote work environment.