Developed by my workshop team TBA Games
- I was the Lead Level Designer in charge of puzzle development, overall level orientation, and set dressing. I also made the release trailer for our website.
- "Snatcher” is a 2.5D isometric roguelike where you play as the Snatcher. The main objective of the game is the completion of room-to-room dungeons against environmental and movement-based challenges. This game is set to be developed for PC.
- Check out our site for all thing snatcher and walk through the production journey.
Our website: https://sites.google.com/view/tbagames/home
Trailer I created in mid-production for pitching the game. Majority of the assets displayed are different as they were placeholders during that stage and not made by our team.